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  1. Sebastian Boczek

    AI AI respawn too far away

    Fixed
  2. Sebastian Boczek

    Lap ideas

    That is a great idea @DarkSlayer and actually, I was thinking about it a while ago :) In the future, I would like to create a special mode where every lap you will race on a different track. Something like this :
  3. Sebastian Boczek

    Physics, Camera, Game Mechanics & Vehicle Behaviour

    yeah, tutorial will be a must :) In terms of turbo bars horizontally it will be worth trying before beta with different versions of UI design - good idea :)
  4. Sebastian Boczek

    Physics, Camera, Game Mechanics & Vehicle Behaviour

    @DarkSlayer @Cianez glad that you like it! Three separate boost bars are there to present how many boosts you've left to trigger. This system is very casual friendly because you can't miss the boost bar - it will just stay full and the next bar will start loading (so there is no pressure or...
  5. Sebastian Boczek

    Physics, Camera, Game Mechanics & Vehicle Behaviour

    Hello everyone! It took almost 2 months but this is the day when I am proud to present The Karters physics, camera, mechanics, and vehicle behavior! 🥳 In the video below, you can see game mechanics that is friendly to casual players (you can trigger boost anytime during drift) and for hardcore...
  6. Sebastian Boczek

    The Karters - Track Editor

    Hello Everyone, Below you can see the track editor tool that I have been working on for about 2~ weeks. Using the tool will speed up track creation process at least 10x not to mention that we can test the track and do some changes realtime during gameplay. Right now the tool is used in game...
  7. Sebastian Boczek

    In-Game UI Implementation Finished (SP, Online, Split-Screen, Spectator)

    Good idea about option to hide race time - in split screen I want to make sure that everyone can play on their screen size how they want. In the near future I will also test the Steam Remote play, I believe a lot of improvements will be made then as well :) Different colors for 1st,2nd and 3rd...
  8. Sebastian Boczek

    In-Game UI Implementation Finished (SP, Online, Split-Screen, Spectator)

    Another pretty big milestone achieved - in-game UI is finished 😊 In the video you can see: In-Game Player List (at the top during gameplay) - this will show the player status, position and other important information. You can enable it during gameplay as well to check how many players are...
  9. Sebastian Boczek

    Main Menu - UI Features Complete :)

    Hello everyone! Just want to let you know there's a pretty big milestone achieved - a few days ago I completed full Main Menu UI implementation 🎆 😊 Main Menu includes: Arcade Match Challenges (it's like sp campaign mode) Online Tournaments Stake Quick Race Friends match Settings with key...
  10. Sebastian Boczek

    Online Main Menu Online Features : Tournaments, Friends and Stake Races

    This is exactly how it is working right now ;) Glad you liked it!
  11. Sebastian Boczek

    Online Main Menu Online Features : Tournaments, Friends and Stake Races

    Today I would like to present the online systems that you will find in The Karters :) Online is really important for me and I tried to make it really fun and include as many features into online UI as possible - hope you will like it! ;) In the video you can see 3 major online sections...
  12. Sebastian Boczek

    UI HUD

    good idea, we will add camera options to settings 👍
  13. Sebastian Boczek

    Art Character Skins & Materials

    Don't worry we have planned more crazy outfits as well 😁 Paladins skins are really nice indeed, really good reference!
  14. Sebastian Boczek

    Welcome - Introduce yourself :-)

    Hello @UnDon3! Can't wait for that too 😁
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