Today I integrated Single-Player UI into the game Game logic for these screens will follow.
In the video, you can also see how the UX (user experience) will look like to run a race View attachment SinglePlayer UX.mp4
Customization presets - is very cool feature that enables to quickly choose completely different customization without creating new one every time you want to change your look.
You can also see the "Level Requirement" on the item top right corner - this way players with the higher levels will be able to use/buy items that lower-level players are not yet allowed. I believe will be very good addition to shop and player customization as a whole (so some of the items will be more rare and unique in online matches)
*More items will be integrated in the near future
* Prices and level requirements are temporary
Single Player Lobby in action - in the lobby you can choose map. preset, change different settings and use pre-defined chat to communicate with other players using text messages (if you don't want to use voice chat in the online races).
After I finish the implementation we will do the UI design and Polish pass to make it look different because you are not alone pointing that out
Thanks for feedback, as soon as we will have new art propositions we will show it here